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Hello Everybody!
« on: September 12, 2005, 10:53:56 pm »
Greetings everyone!

My name is Dave Cramer and I'm 34. I'm so glad I stumbled onto this site. I have been playing Sonic Adventure since day one (9/9/99) when the Dreamcast came out. I competed in all the online contests (averaging around 30th place per contest; my best rank for one of them was 7th), and played it long after they ended. Well, my DC crapped out a few years ago, but luckily I got SA, SA2 and Sonic Heroes for the Gamecube and play all of them as much as I can. I am always looking to improve and hope to meet other players here that I can trade tips and strategies with. I welcome anyone to reply or email me at: davecramer7@gmail.com. Hope to hear from some of you!

Dave Cramer
« Last Edit: May 26, 2013, 06:48:24 pm by Dave Cramer »
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[Let's blast off with Sonic speed!!]

Offline yse

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Hello Everybody!
« Reply #1 on: September 12, 2005, 11:14:11 pm »
Hello there.

Yep, you've come to the right place. Incidentally, some of us are half your age and have been playing Sonic twice as long!

If you're looking for specific strategies for those games, I'm not the one to talk to, I specialise in the older stuff. SadisticMystic, NintenDan and RPGnutter are probably the people to look out for.

<3 Thorn.

Offline magnum12

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Hello Everybody!
« Reply #2 on: September 13, 2005, 12:19:39 pm »
Welcome aboard. For strategies, I suggest looking in the videos section (some of them don't work yet), for they have some useful tricks for every game on the site. In regards to Sonic Heroes strategies, the people to look out for are Nintendan, sonicam, and myself. Good luck!
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Offline Spinballwizard

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Hello Everybody!
« Reply #3 on: September 13, 2005, 01:13:59 pm »
Hi, Dr. Nick!

Oh wait, you're not him. I'm just reminded of this one episode of The Simpsons.

Best place for strategy hunting would probably be either the vids or the chat, where (when we aren't talking about something random) we occasionally discuss strats.

Just don't cheat (you don't seem like the person who will), and one more thing.

Hey dude, **SHOT**

RPG: Don't use that again...
<Tails> also "GET BLUE SPHERES" on a black-and-white TV remains the best special stage of all time

<Achlys> wat ave you done!
<Spinballwizard> apparently killed your h key

Offline sonicam

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Hello Everybody!
« Reply #4 on: September 13, 2005, 04:33:25 pm »
Welcome Dave Cramer.
Chaos Emeralds: Yellow, Red, Green, Blue and Purple.
Keys: Light Blue.


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Offline Bilan

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Hello Everybody!
« Reply #5 on: September 17, 2005, 02:16:25 pm »
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Hey dude, **SHOT**

RPG: Don't use that again...
[snapback]6361[/snapback]

Good job your learning. Now, lets try "Sit" shall we? :P
Did you not think I had a mind?

Offline sonicam

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Hello Everybody!
« Reply #6 on: September 18, 2005, 11:59:38 am »
Don't you think that that's getting old?
Chaos Emeralds: Yellow, Red, Green, Blue and Purple.
Keys: Light Blue.


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Offline F-Man

Hello Everybody!
« Reply #7 on: October 19, 2005, 11:32:15 pm »
Oh why haven't I seen this before.

Hi Dave, I remember the SA contests, they were really awesome to participate into. =) Too bad I was 10 years old at the time when they just started and didn't understand english. I saw you beat some of my times, I'll catch up to that eventually. Though I think I will take my time...
« Last Edit: October 19, 2005, 11:32:41 pm by F-Man »

Offline Taco

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Hello Everybody!
« Reply #8 on: October 20, 2005, 12:03:47 am »
ah

I was wondering what was going on >_>

That's pretty cool that you two participated in the online competitions. Wish I had a dreamcast back then to participate (though my times would of been like...major suckage)

anyway, welcome to the site, even though you've been here for a month >_>

Hello Everybody!
« Reply #9 on: October 22, 2005, 09:42:47 am »
Hey F-Man,

That's so cool that you competed back then! What screen name did you go by? I was one of the oldest in the contest at 27! Do you remember the name XMart? He's the same age as me and lives in England. We still keep in touch. And I see Firehawk once in a while. I know you ALL remember him, he was a regular on this site. He was really good back then. During the contests, the top guys were around 15 years old! It was insane!

NintenDan,

It's a pleasure to meet you, I definately recognize your name from this site.  You probably would have done better than you think. There are certain shortcuts and glitches only available in the Dreamcast version. Most of my times are MUCH faster on the DC. Like Twinkle Park with Sonic I got a 1:04 and Speed Highway with Tails I got a 29. It's almost like 2 totally different games.

See ya,

Dave Cramer
Quote
[Let's blast off with Sonic speed!!]

Offline SadisticMystic

Hello Everybody!
« Reply #10 on: October 22, 2005, 09:54:11 am »
Firehawk just registered here last night, so now more people might be able to "remember" him.

Dave: Did they ever hold a contest back then on Casinopolis, or are you aware of anyone "breaking" that level before now?  The path as it stands isn't possible with GameCube, so unless something else is discovered that is, it's a 2-minute version advantage--easily the largest such difference anywhere on the site.

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Hello Everybody!
« Reply #11 on: October 22, 2005, 12:28:58 pm »
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Firehawk just registered here last night, so now more people might be able to "remember" him.

about damn time >_>. I remember him when he used to participate on doctorbob's time attack page.

Offline Cybrax

Hello Everybody!
« Reply #12 on: October 22, 2005, 02:50:34 pm »
Lol where did this topic come from, I thought you were firehawk for a little bit.  You have his Amy TP time and knew the sonic TP thing, it just confused me for awhile there.

Hello Everybody!
« Reply #13 on: October 22, 2005, 03:33:02 pm »
Hey SadisticMystic,

There was only one Casinopolis contest, and that was with Knuckles. I don't have a lot of time right now (I'm on a lunch break right now) but later today or tomorrow, I'll list all the contests from back then with results. I don't quite know what you're refering to as far as a 2 minute advantage. If you're talking about Sonic's level, on the DC I only got 2:29.39 and there weren't too many people back then that got better than that. I see comparable times here for the GC version. That wasn't one of the levels that you had an advantage with. One such level would be Windy Valley. During the contests, I only got around 1:33 but years later when I figured out what the top guys were doing, I got down to a 1:08. There are shortcuts on the DC version you couldn't imagine. Like on WV right after coming out of the tornado, you can jump behind you and land on the path right before the loop which is right before the part where you 'run on the wind path'. From there, you can jump and land right on the capsule believe it or not! It's not easy, it takes skill, but it was possible.

Cybrax,

Were you refering to me? Did you think that I was Firehawk? If so, thank you, that's flattering. But he's better than me, and he's from Canada and a bit younger. He was really good at those Sonic Adventure contests way back when. One of the best. We know pretty much the same stuff, because we both competed back then and also swapped shortcuts and strategies.

Oops! Time's up. Gotta go! See ya everybody!

Dave
Quote
[Let's blast off with Sonic speed!!]

Offline SadisticMystic

Hello Everybody!
« Reply #14 on: October 22, 2005, 03:41:17 pm »
Watch the new video for Casinopolis.  You'll see what I mean by 2-minute advantage.

Offline Cybrax

Hello Everybody!
« Reply #15 on: October 22, 2005, 03:59:32 pm »
Yea I thought you were him

And about the contest I thought their times where so good because they had a certain controller that when you pressed Y you run faster then normal and can jump farther.

Offline SadisticMystic

Hello Everybody!
« Reply #16 on: October 22, 2005, 04:07:25 pm »
I thought the controller's quirk had nothing to do with Y, instead relying on its ability to use "double cruise control".  By resetting the neutral position of the joystick to full down (unplug it, hold the stick in down, then plug it back in), just leaving it alone gives you 100% forward movement.  Most Dreamcast controllers are set not to acknowledge more than 100% in any direction (i.e. after recentering the position, pressing up wouldn't cause your forward movement to be any faster than normal).  But those controllers could, and pressing up with them could get you 200% forward movement.

Hello Everybody!
« Reply #17 on: October 22, 2005, 07:17:33 pm »
Hey SadisticMystic,

I just watched the video. Nice. That was cute. I have no idea if that's possible on the Dreamcast. My DC is broken currently and I haven't gotten around to getting a replacement. It amazes me that after all these years people are still fiding glitches and shortcuts. This has to be the game with the most ever.

Here's the deal about the Dreamcast Sonic Adventure: It all boiled down to a third party controller. The Interact Quantum Fighter Pad. With this pad, because it had different input values (I don't really know the particulars but the 200% theory might be correct), you were able to do things you normally couldn't with a standard pad. When you jumped, along with holding down the Right Shoulder button you could go much faster in the air, attaining jumps not normally possible. There were other things: With tails, while flying, you would hold down the right shoulder button and move the stick left and right as you were flying forward and you'd go faster. With Gamma, the controller was programmable, and someone figured out a way to program it in such a fashion that Gamma has INFINITE lock-on time. However, you couldn't go through the whole level locking on and then let go, if you went far enough out of range of a group of enemies, it would reset. Amy of course, could fly farther and faster through the air when she both jumped and hammer jumped. Knuckles went a little faster in the air, but not much. And of course, it had no effect on Big.

Here were the results of the Sega 1999-2000 Sonic Adventure contests. Due to the fact that I missed a couple (because my DC crapped out and had to save up to buy a new one) I missed 2 contest results and I forgot to write down the winning time of the last contest, and I forgot to write down info during the last few:

Course              Character    My Time/Score    My Place   Winning Time/Score
--------              -----------     -----------------    ----------   -----------------------
Emerald Coast    Sonic              1:15.81               35             1:03.53
Windy Valley       Sonic             1:36.24                40               59.33
Ice Cap              Tails                21,110 pts          23              49,100 pts
Red Mountain      Knuckles             8.83                37                 4.48
Emerald Coast    Big                    2,390g              76               2,770g
Twinkle Park       Amy                  21.26               31                 6.56
Red Mountain      Gamma          7:39.36               29           12:22.56
Sky Chase Act2   Tails                44,365 pts         29              52,970 pts
Twinkle Circuit    Sonic
Casinopolis         Knuckles
Sand Hill             Sonic               12,840 pts       112          1,195,270 pts
Final Egg            Gamma           5:17.03              37          127:59.97
Lost World          Knuckles            16.68              36                    .41
Icecap                Big                     2600g
Red Mountain      Sonic                    
Hot Shelter         Gamma       127:54.64                7

Interesting notes: It was not known if 'I-Pads' were used for the first contest, but it's certainly possible. People openly admitted using them during Windy Valley. Emerald Coast was later bettered to 59 seconds after the contest was over. Emerald Coast for Big was the weight of 1 fish. Amy Twinkle Park was obviously done by going over the wall at the very start. I used a different route then that and my current one. It doesn't work in the GC version, but back then, even without the I-Pad, after you opened the double doors, you could jump on top of them, then up and to the right to an invisible ledge, then up, then to the left, through a wall and to the balloon. There is a well known glitch with Gamma that I'm sure everyone knows. If you target a group of enemies, then get hit, before they do, you'll see 2 numbers a 1 second and then another one dependent on how many enemies you targeted. The 1 second will count down, but you'll get time added equal to the other number, so essentially, you're getting doulble time. I think the Sonic Twinkle Circuit winning time was around 1:30 or 1:29, Firehawk might remember some times/scores that I don't. Knuckles in Casinopolis was around 6-8 seconds for the the winning time. Lost World with Knuckles was obviously a cheat. At this time, a few gamers had figured out how to hack into their VMUs. That really sucked. There was a lot of cheating going on then. I'm just as guilty, I used an I-Pad. I did it just to be able to compete and get an acceptable time/score. I started using one for the Amy Twinkle Park contest. Most people used I-Pads back then, but others hacked into their VMU's and others even shared times/scores. By that I mean a top player would get a good time, email it to a friend who wasn't as good and the friend would submit that time as his own. Then, the good player would beat his original best and submit that. A few players admitted to that. I couldn't believe it.

I trust everybody here and really love this site. The guys who are most respected, obviously, are the ones who have submitted videos, so everyone can see they aren't cheating I really like that.

That's all I have to say for now. I'm having so much fun going back and playing my Sonic games again. All of you have inspired me to do better. Thank you all for rekindling my interest and desire to better my times. I hope to make a lot of friends here and swap stories/glitches/shortcuts/strategies.

I am definately going to give Casinopolis a go later. Look out, I'm right behind you!

See ya!

Dave
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[Let's blast off with Sonic speed!!]

Offline Tails47 2

Hello Everybody!
« Reply #18 on: October 22, 2005, 07:31:43 pm »
Hey! Hope you have fun and do well here :)

Edit: Didn't realize that you posted your welcome message more than a month ago... now I feel dumb. Oh well, nice to meet you anyway!
« Last Edit: October 22, 2005, 07:39:01 pm by Tails47 2 »

Offline Taco

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Hello Everybody!
« Reply #19 on: October 22, 2005, 07:32:31 pm »
Quote
There is a well known glitch with Gamma that I'm sure everyone knows. If you target a group of enemies, then get hit, before they do, you'll see 2 numbers a 1 second and then another one dependent on how many enemies you targeted. The 1 second will count down, but you'll get time added equal to the other number, so essentially, you're getting doulble time.

Well that explains how the Emerald Coast record was set, and what that "strange time glitch" that happened to me was as well!


Offline SadisticMystic

Hello Everybody!
« Reply #20 on: October 22, 2005, 07:32:33 pm »
As for Casinopolis, I'm strictly a Dreamcast player so of course it's possible there, and in fact it is NOT possible on GameCube using what we know now, since the walls of the "box room" aren't fake in that version.

Hit cancellation for E-102 is something new to me.  I haven't heard of anyone using it, and even so it couldn't possibly be used to get that Final Egg rank, since 1) I know of nothing at all in the whole level that can deliver a simple hit, and 2) the timer can't go above 99:59.98 at any time, which explains the existing Hot Shelter chart.

While the Sand Hill score is definitely possible by going back up the hill repeatedly and hitting the lone ramp each time, the contest was certainly not open long enough to use it enough times to net over a million points.

It just goes to show what can happen with an unmoderated submission system that no one in power watches over, much less someone who's familiar with what's even possible in various levels.

Offline yse

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Hello Everybody!
« Reply #21 on: October 23, 2005, 03:42:36 am »
Quote
Hit cancellation for E-102 is something new to me.  I haven't heard of anyone using it, and even so it couldn't possibly be used to get that Final Egg rank, since 1) I know of nothing at all in the whole level that can deliver a simple hit,
[snapback]6825[/snapback]

Actually, there's two enemies in Final Egg, right next to each other. Technically, you could activate this trick twice, then hit the checkpoint and do it all again.

I wonder what this could mean for Windy Valley...

<3 Thorn.

Hello Everybody!
« Reply #22 on: October 23, 2005, 08:09:35 pm »
Well, I tried Casinopolis on my CG last night, and while you were right of course, SadisticMystic, the wall is not false, I was still able to get to the other side and almost make it to the capsule. If you go right into the corner, then charge up a spin dash and hold just the right direction, you'll pop through to the other side (there are a few places in SA where you can pop through walls where 2 meet at a corner; Amy Twinkle Park for example). Now just by going through you just can't quite make it to the ledge. I can land in the room, but on the bottom. Once, just once, I was able to press the jump button after I let go to spin dash, but overshot it. Once in a while, I'll hold to the left a little too much and land in that really big room right above the entrance to the vault. Please, if anyone else is willing to help me try on the GC version, I really want to know if it can be done.

I also want to ask for some help. On Amy Hot Shelter, does anyone know of any doors or walls that can be glitched through? Mainly the 2 instances where you have to place the colored boxes. My time is just shy of 5 minutes and while of course it's not a perfect run, I know I'm missing something important.

BTW are any of you going to get Shadow the Hedgehog and/or Sonic Sliders when they come out? I sure am. It'll be great for it to be fresh and I can start on level footing with all of you.

See you all later,

Dave
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[Let's blast off with Sonic speed!!]

Offline sonicam

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Hello Everybody!
« Reply #23 on: October 23, 2005, 08:21:02 pm »
Ah, Hot Shelter - Amy, now that was my favorite level in SADX. I obtained 3:28:xx w/o using any glitches, all I used were timed Hammer Jumps. I'm sure Ninty and Marth know of glitches since I'm pretty sure -20+ secs is impossible w/o using glitched walls, unless I'm mistaken and my skill is lacking in that level. D:

I'll be getting Shadow the Hedgehog when I get the money for it, which might not be anytime soon. D:
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Offline Marth

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Hello Everybody!
« Reply #24 on: October 29, 2005, 06:00:19 pm »
About Hot Shelter... um...
*does a quick run through HS in his head*
Nope, there aren't any glitches at all.
All it takes is jumping over gaps and cutting corners.
If I ever upload my Adventure speedrun somehow,
you'll get to see most of the little shortcuts.
(I deliberately missed at least 2 of the weirder ones.)
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